But Superhot avoids a lot of the pitfalls of this kind of story by walking that edge between dire seriousness and smirking satire. It's a narrative that's been done before in games, the "oh, you're actually the real monster all along for playing this terrible video game" trope like Bioshock or Spec Ops: The Line. After you finish each stage, you're treated to a replay of your actions in real-time - several minutes of methodical movement and planning stitched together into one 15-second clip of expertly choreographed violence, all while a deep voice bellows the title refrain over and over again. Fortunately, restarting is quick and painless, and levels are generally short enough to make you feel like you've overcome massive odds without being overly frustrated. Getting a handle on each level is tricky at first, leading to a handful of quick deaths as you learn the enemy patterns and weapon placement. Superhot values planning, anticipating enemy movement, and keeping tabs on every single degree of space around you. Gameplay-wise, though, the Xbox One version plays just as smoothly and is otherwise just as fun as it is on PC. The closed nature of the Xbox One console also causes some of the more impressive fourth wall-breaks of the PC version to ring a little hollow.
You can still record replays thanks to the Xbox One's built-in video recording feature, but as far as I can tell, there's no way to upload those clips to the developer-created 'Killstagram' website like you can on PC. The Xbox One version is more or less exactly the same as the PC version, but there are a few things that don't translate well to consoles.